Date of Award

5-2019

Document Type

Action Research Project

Degree Name

Master of Arts in Education

Department

Education

First Advisor

Yasemin Gunpinar

Department/School

Education

Abstract

The purpose of this study was to determine the effects of digital games on students’ engagement and motivation. This study took place in a small, rural school in the Midwestern United States. The subjects for this study were two classes of seventh-grade students in gradelevel mathematics. Digital review games and paper-and-pencil reviews were alternated from weekly for the eight weeks of the study. Data collection tools included student completed Likert scale questionnaires, on- and off-task counts and behaviors, a teacher reflection journal and final student questionnaire. The results showed that students were more behaviorally engaged during paper-and-pencil style reviews but more emotionally and cognitively engaged with the digital games. Overall, this study was inconclusive on whether digital games had a greater impact on both student engagement and motivation over paper-and-pencil style reviews. These findings suggest a blending of digital games and traditional reviews would be best in middle school mathematics.

Included in

Education Commons

Share

COinS